How to Hoverboard 101
This short was my first experience with lighting and animating a 3D scene, and it was a lesson learned the hard way. When I made this, I was still unfamiliar with the importance of polygon conservation. Normally, a human character for animation should have anywhere between 25,000 and 100,000 polys.
Gideon has almost 600,000. Why? At the time, I didn't think it would be such a big deal. However, whenI started animating him, I realized immediately what a bad idea it had been. Every time Itold the computer "Okay, move his arm 3 inches to the left," it wouldhave to think about it for a few minutes before it did it. Imagine trying to animate that smoothly...
Thanks to this experience, I have learned how to model characters properly. >.>;
You can view concept art and storyboards here