Characters for a Third Person Shooter
Player 1: Rigel
His colors are based on some of my favorite nebulae.
Player 2: Cho
Her original character was an alien biology researcher. In the game, she stuns the creatures which have escaped and are running amok in the village.
These are the aforementioned escapees which must be stunned and taken back to the lab. They eat people. It's a problem.
Vaan's Primary Weapon
Theses are weapon concepts for an original character in another space adventure story. I had tons of ideas for his character, but had never considered any of his accessories until these.
Philip from "The Knife" by Richard Adams
"The Knife" is a short story about a boy named Philip who decides to murder the head prefect of his boarding school house. The constant bullying drives his hunt for vengeance, and the discovery of a knife in the forest pushes him over the edge. I designed him with with a Tim-Burton feel, since the story was a bit morbid.
Pan Pals Concept Design
This product was invented by one of my clients and for this project, I came up with alternate versions of the Pan Pal that we could 3D print. These are the first concept sketches, and if you want to see them in 3D, check them out on my 3D modeling page!
Previous versions of Vaan from over the years:
Aito is the guardian angel from Aspectors, although this version of him was designed for a 3D game in which he guards his charge from Ty (the demon). His job is to prevent Ty from harming said charge with physical objects in the environment (such as pushing flower pots off of 4th story window ledges).
Matching Elements Game
These drawings were the first step in designing a simple matching game for Unity 3D. You can see a playthrough of the demo here.